Standard 3.3 Online & Blended Learning
Candidates develop, model, and facilitate the use of online and blended learning, digital content, and learning networks to support and extend student learning and expand opportunities and choices for professional learning for teachers and administrators. (PSC 3.3/ISTE 3c)
Artifacts: Multimedia Design Project
Reflection:
The artifact I have chosen to demonstrate mastery of developing, modeling and facilitating the use of online and blended learning, digital content and learning networks to support and extend student learning is the is the Multimedia Design Project from ITEC 7445. For this assignment, I used an ADDIE template and the ADDIE method to create a webquest with a peer teacher for an International Baccalaureate class in the new IB Career Pathway Diploma program at Marietta High School. In this project, students were learning about ethics and decision making as it applies to them personally, professionally, culturally, and globally. The culminating project for this diploma program is a paper and or project in which the student addresses an ethical dilemma in his or her career pathway in a reflective essay. This multimedia design project was created as a webquest on Weebly. The webquest we created contained videos, news articles, interactive games, and journal articles demonstrating personal, professional, cultural, and global ethical decision making. This webquest format gave the students the opportunity to direct their learning and engage in interactive activities that required them to make difficult, real-world decisions. Students were required to complete reflective blogs and engage in active discussions with their peers and teachers online and in class along the way. The end result was to give them the knowledge they needed to approach their career pathway ethical dilemma.
This project is an excellent example of blended learning; it combines classroom interactions, online interactions, and online learning. Though the use of different online media this webquest helps the students to create and demonstrate a deeper understanding of the concept of ethics. We use videos, newspaper articles, interactive games, and political cartoons to create the learning. The students in turn use blogging, Web 2.0 tools, and video creation to demonstrate their understanding.
From creating this artifact I learned several things about blended learning, but the most important thing I learned was how valuable it is as a tool to create a deeper understanding of a broad topic. Using different types of media from different points of view and at different levels really helped us to reach all of our students in this course. Each one was engaged and the products they created throughout the webquest really exhibited the profound learning that was created. When delivering this lesson again, I believe that I will suggest that we change the policy for completing the assignments. I feel that when we had lab time many of the students seemed to stray off task, which I believe was due to the time they were given to complete each assessment.
The work that went into creating this artifact impacted student learning in the IB, Approaches to Learning classes. The impact of this artifact can be assessed not only in the completion of the webquest components, blogs, Web 2.0 creations, and the student created videos, but also in the completion of the reflective essays these students went on to complete.
The artifact I have chosen to demonstrate mastery of developing, modeling and facilitating the use of online and blended learning, digital content and learning networks to support and extend student learning is the is the Multimedia Design Project from ITEC 7445. For this assignment, I used an ADDIE template and the ADDIE method to create a webquest with a peer teacher for an International Baccalaureate class in the new IB Career Pathway Diploma program at Marietta High School. In this project, students were learning about ethics and decision making as it applies to them personally, professionally, culturally, and globally. The culminating project for this diploma program is a paper and or project in which the student addresses an ethical dilemma in his or her career pathway in a reflective essay. This multimedia design project was created as a webquest on Weebly. The webquest we created contained videos, news articles, interactive games, and journal articles demonstrating personal, professional, cultural, and global ethical decision making. This webquest format gave the students the opportunity to direct their learning and engage in interactive activities that required them to make difficult, real-world decisions. Students were required to complete reflective blogs and engage in active discussions with their peers and teachers online and in class along the way. The end result was to give them the knowledge they needed to approach their career pathway ethical dilemma.
This project is an excellent example of blended learning; it combines classroom interactions, online interactions, and online learning. Though the use of different online media this webquest helps the students to create and demonstrate a deeper understanding of the concept of ethics. We use videos, newspaper articles, interactive games, and political cartoons to create the learning. The students in turn use blogging, Web 2.0 tools, and video creation to demonstrate their understanding.
From creating this artifact I learned several things about blended learning, but the most important thing I learned was how valuable it is as a tool to create a deeper understanding of a broad topic. Using different types of media from different points of view and at different levels really helped us to reach all of our students in this course. Each one was engaged and the products they created throughout the webquest really exhibited the profound learning that was created. When delivering this lesson again, I believe that I will suggest that we change the policy for completing the assignments. I feel that when we had lab time many of the students seemed to stray off task, which I believe was due to the time they were given to complete each assessment.
The work that went into creating this artifact impacted student learning in the IB, Approaches to Learning classes. The impact of this artifact can be assessed not only in the completion of the webquest components, blogs, Web 2.0 creations, and the student created videos, but also in the completion of the reflective essays these students went on to complete.